Poly

2018

Game Design, Programming, and Art

What I Learned

Single server realtime multiplayer with complicated player interactions, player state serialization to sync the characters attached parts and shape, and advanced AI behavior.

Description

I always wanted to make a multiplayer game, but was frustrated with its complexity. However, after three failed attempts, I was able to complete Poly, an online multiplayer game supporting up to 15 players or AI. It draws heavy influence from the geometry class I was taking when I original game up with the idea. Collect segments to increase your geometric mass and augment your poly with a variety of parts. Fight other players to rack up kills and get on the realtime leaderboard.


Other Projects


Overboard

2019+

Game Design, 3D Modeling, Programming

Swipe and Shoot

2018

Game Design, 3D Modeling, Level Design, Programming

Astrominer

2018

Game Design, Programming, and Art

Bycatch

2018

Game Design, Coding, and Art

Swipe and Shoot Classic

2014-2015

Game Design, 3D Modeling, Level Design

Flickship

2016

Game Design, Programming, and Art

Space Exploration Game

2016-2017

Game Design, Programming, and Art

Space Swing

2017

Game Design, Art, Programming